Here we will learn about spatial patterns and neighbourhoods of aeral features. Especially, how to measure the distance among aeral features, how to create a buffer polygon or polygons from aeral features and how to create proximal polygons from the aeral features.
The distance value of each cell is not illustrated for the clarity of presentation. The euclidean distance is applied in a similar way to the distance calculation for point and linear features.
Then the grid cells are allocated to the properties of areal features based on the nearest proximity distance between the cell and areal feature. The result should be similar to the following.
The result can be represented as vector or object mode as the following example.
Buffer polygon or polygons can be created by using a constant buffer distance or variable buffer distance around the specified input areal feature.